This project is part of my production workflow practice focused on creating optimized, game-ready stylized props.
I worked on modeling, UV unwrapping, texturing, and optimization to prepare these assets for real-time use in game engines.
Most of the assets were modeled and textured by me, while some assets were modified or optimized as part of the overall production process.
The main goal of this project was improving workflow speed, consistency, and creating clean game-ready assets for environment production.
Software Used: Blender, Substance Painter, Unity